Dwarf Guilds vs High Elf Fleets vs Alien Hives
The awakening systems across the Nythara Expanse have begun destabilising ancient warp routes long thought dead.
Across the fractured moon of Veyra IX, violent spatial ruptures tear open without warning, scattering precursor debris and exposing forgotten tunnel networks beneath the planet’s surface.
As Dwarf excavation forces and High Elf strike teams clash across the ruins, the true danger reveals itself.
Hive organisms begin emerging not from a single nest, but from dozens of ruptures opening across the battlefield itself.
The infestation is spreading rapidly through the destabilised tunnels beneath the moon, using the collapsing warp fractures to expand far beyond previously contained regions.
The Dwarves fight desperately to recover precursor data and evacuate valuable machinery before the moon collapses into chaos.
The High Elves attempt to contain the spreading ruptures before the infestation can spread deeper into the Expanse.
Meanwhile the Hive surges outward in all directions, exploiting the instability to spread its brood across the dying world.
Reality itself becomes unstable around the moon of Veyra IX.
At the end of each battle round:
A Dwarf Infantry unit may spend an activation in contact with a Secondary Warp Fracture marker without moving, shooting, or fighting.
The Dwarves complete their objective if they secure data from 2 Secondary Warp Fracture markers.
An Elf Infantry unit may spend an activation in contact with a Warp Fracture marker without moving, shooting, or fighting.
The Elves complete their objective if 2 Warp Fracture markers are collapsed.
A Hive Infantry unit may spend an activation in contact with a Warp Fracture marker without moving, shooting, or fighting.
The Hive completes its objective if 2 Warp Fracture markers become infested.
Score at least double the points of the next highest player.
WARP STABILITY COLLAPSING MULTIPLE BREACHES DETECTED SUBSURFACE MOVEMENT INCREASING CONTAINMENT MODELS INVALID